Timings per question for your Media exams
Paper
|
Section
|
Q
|
M
|
Content
|
% of overall mark (exam and overall)
|
Time
(2 hours per exam)
|
Time with extra time (25%)
|
1
Media Messages
/70
|
A.
News
|
1.
|
10
|
· Media Language theories
· Representation theories
· Technical language to describe newspapers
· The ability to recognise stereotypes and representation
|
14%
7%
|
17 mins
|
21 mins
|
2. *
|
15
|
· Difference between and genre traits of tabloid (popular) and broadsheet (quality) papers.
· Media language used in tabloid and broadsheet papers.
|
21%
10.5%
|
25 mins
|
31 mins
| ||
3.
|
10
|
· Political context of newspaper production (particularly Daily Mail and Guardian)
· Social context of newspaper productions (DM and G)
· Economic/business contexts of newspaper production (DM and G)
· Front covers of our set DM and G, and basic content of news stories inside.
· Regulation of newspapers
|
14%
7%
|
17 mins
|
21 mins
| ||
4.
|
10
|
· Audience theories
· Media Industries theories
|
14%
7%
|
17 mins
|
21 mins
| ||
B.
Media Language
and Rep
|
5.
|
10
|
· Representation in set music videos
· Representation in set Big Issue covers
· Representation in set advertisements
|
14%
7%
|
17 mins
|
21 mins
| |
6.
|
15
|
· How music videos can be intertextual and how the set texts are.
· How adverts can be intertextual
· How magazine covers can be intertextual
· How the contexts of production influence the music videos.
· How the contexts of production influence the adverts.
· How the contexts of production influence the magazine covers.
|
21%
10.5%
|
25 mins
|
31 mins
| ||
2
Evolving media
/70
|
A.
Media Industries and Audiences
|
1.
|
15
|
· Political, cultural and economic contexts influence the status of popular music radio programming
· Political, cultural and economic contexts influence the promotion of the Jungle Book films
· Political, cultural and economic contexts influence the status of Minecraft within the video games industry.
|
21%
10.5%
|
25 mins
|
31 mins
|
2.
|
15
|
· How films are produced, distributed and consumed with reference to the Jungle Book films.
· How popular music radio is produced, distributed and consumed with reference to the Radio 1 Breakfast Show
· How video games are produced, distributed and consumed with reference to Minecraft
|
21%
10.5%
|
25 mins
|
31 mins
| ||
B.
Long Form TelevisionDrama
|
3.*
|
30
|
· Contexts of production for D83 (social, economic, political)
· Contexts of production for ST (social, economic, political)
· Representation in D83
· Representation in ST
· Narrative in D83
· Narrative in ST
· Theories as appropriate
|
42%
21%
|
50 mins
|
62 mins
| |
4.
|
10
|
· All theories in reference to LFTVD
|
14%
7%
|
17 mins
|
21 mins
|
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